CSGO Update - 11/10/15

Hey all,
CSGO Updated with some sort of a weird patch that broke all the offsets by 1000+Bytes.
Anyway all has been updated and is live on the build server!

No other cheat changes were made although the loader text now has been changed to hopefully solve any issues of confusion when running it.

Some new actual feature updates will come again soon!
 
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If anyone is interested, this is what updated in the game itself;
SOUND
  • Increased fidelity and weight of jump land sound.
  • Landing sounds now play an additional sound depending on the surface.
  • 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)
  • New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
    • Concrete
    • Wood
    • Rubber
    • Snow
    • Glass
    • Grass
    • Mud
    • Dirt
    • Solid Metal
    • Metal Grate
    • Metal Chainlink
  • Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
  • Minor volume mix adjustments
    • (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)
MISC
  • Awp now always un-zooms during reload animation
  • Misc player animation CPU performance optimizations
  • Overview icons can now be scaled with the convar mapoverview_icon_scale
STEAM CONTROLLER
  • Game now requires Steam Client to be updated as of Oct 14 2015 or later.
  • Added native support for the Steam Controller
DEDICATED SERVERS
  • Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to http://steamcommunity/dev/managegameservers
Rumor has it: