Hey all
So the day is finally here!
Multicore Rendering - It should now work fine for everyone (especially ESP users).
The only downside to this current version is that it doesn't work properly while spraying your gun.
This will be corrected in the new versions. I want to see the response to those who are interested in using multicore!
Aimbot still works fine with tapping & bursts.
A few other optimizations should improve the FPS a bit as well.
A bug has been fixed in the loader for lost handle's (pointed out by a member here).
There is a variable in the visuals menu now for FaceIT, hopefully it works to correct random entity draws on FaceIT. Please let me know how this goes as I was unable to test it myself.
Check your email for more info!
Also there is a new login updater out, you can download it from the same link you got the original updater from!
This Login Updater will let you see how much time is left on your account and ONLY download the DLL if you only want to update that file (remember to run your CCS).
So the day is finally here!
Multicore Rendering - It should now work fine for everyone (especially ESP users).
The only downside to this current version is that it doesn't work properly while spraying your gun.
This will be corrected in the new versions. I want to see the response to those who are interested in using multicore!
Aimbot still works fine with tapping & bursts.
A few other optimizations should improve the FPS a bit as well.
A bug has been fixed in the loader for lost handle's (pointed out by a member here).
There is a variable in the visuals menu now for FaceIT, hopefully it works to correct random entity draws on FaceIT. Please let me know how this goes as I was unable to test it myself.
Check your email for more info!
Also there is a new login updater out, you can download it from the same link you got the original updater from!
This Login Updater will let you see how much time is left on your account and ONLY download the DLL if you only want to update that file (remember to run your CCS).
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