Hey all,
Its been about 7 weeks since Danger Zone has released, many people seem to be confused about this new mode. Not only with how to cheat in Danger Zone but also with how Danger Zone differs from normal Counter Strike.

The Danger Zone Differences:
First lets touch on what makes Danger Zone different, not only from traditional counter strike but also from other battle royale modes. This is after all CSGO battle royale; for the most part the weapons are the same, the character models are the same, even your skins are the same.
There are a few new additional weapons such as "fists" and a "tablet" where you can do things like call strikes or find out information about enemies.
Otherwise its just a single elimination style game; think of it as a "long round of counter strike". The only major difference being that you have no team mates. Its every man for themselves.
Instead of having a "buy round" you will "find" weapons to use to fight your enemies.
Placements are semi-random and weapons are stored in "crates".
Currently the games are up to 20 players instead of the ~100 players found in other battle royale games.

Cheating in Danger Zone:
With the above changes discussed, this is where cheating changes along with it.
Things such as global entity ESP will not work, this is the type of ESP that shows which guns or other weapons/items are where on the floor.
Since the guns "don't exist" in the entity lists until they are "created" by you breaking open crates, there is no way to know which guns are where (at least at this point in time).
Attempting to use normal entity ESP can result in you crashing your game, so for now you cannot use entity ESP of any form.
Weapon, Health , Distance & Armor ESP does typically work, although things like Box ESP may be unreliable because the distance numbers are so high.
Dynamic Lights works sometimes, but it is not recommended to use it at this point in time due to the lack of usefulness because of so many bright areas.
The most useful ESP change is with respect to its effective distance, currently the ESP will display on all players across the entire map. This is a major advantage in battle royale/Danger Zone due to the ability to find your enemies since a major element of this game is the element of surprise.
This differs from CSGO post 2015 when valve updated the game to shorten ESP ranges again to match other counter strike games like counter strike source (CSS) or CS1.6.

Due to the nature of Danger Zone, ESP may be even more effective than an aimbot or triggerbot.
Using an Aimbot in Danger Zone is possible, and currently the aimbot does work with everything but your fists or the tablet (updates may come to build features around these new additions).
While triggerbots in Danger Zone also will work, the effectiveness is very low. This is primarily since triggerbots are specifically most useful for longer range weapons, although since playstyles vary; maybe a triggerbot is still your style.
So while both of the features described above are able to be used; you must turn off team detection, as said before there are typically NO TEAMS.

CSGO's Possible Future:

Beyond the state of counter strike Global Offensive with Danger Zone today there is still room for improvement and expansion.... Other variables have been found to be buried in the game engine such as "m_flBombLaunchTime" and "m_flWaveEndTimes" aswell as "m_hSurvivalAssassinationTarget", "m_nHeavyAssaultSuitCooldownRemaining" combined with a class called "DT_ItemAssaultSuitUseable".
These suggest that there may be some possible Left 4 Dead style "zombie waves" in the future or some other wave based survival system with teams (as there are team values too like "m_TeamRespawnWaveTimes"). Just these above values also suggest that there might be another version with assassinations and assault suits/vehicles, possibly on different teams (or globally).
Most of these presumably unused values come with structures of at least 30 addresses, with a few up to 500 addresses! This also suggests that this game mode may be expanded to at least 30 players in the near future and up to possibly 500 players some day!
The ability to build and destroy buildings is also partially in the table with the "DT_BreakableSurface" Class being expanded with some new values which are very dynamic in their nature.

With all this said, I think that the future of CSGO will likely include more improvements to this new game mode (provided that Danger Zone as a mode actually catches on).


Here at League Cheats we will continue to develop the platforms we have built for the last 12+ years regardless of the direction of CSGO or any other game we choose to support.
Battle Royale style games are all the rage today, so don't be surprised if you see other League Cheats products in the near future supporting other battle royale type games. You can buy Danger Zone cheats today by Clicking Here
 
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