CSGO MultiCheat Updates

Jimster480

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Hey All,
A new update is out this morning for the CSGO Multi Cheats (will have one for ESP on Wed).

Changes are as follows:
Fixed bug where Aimbot on mouse 1 could be activated by triggerbot.
Changed around checks for entities (might fix "ghost entities" on faceIT).
Optimized Triggerbot further (will discard an entire entity if none of the spots are within a 25FOV radius of your crosshair). This will reduce un-necessary calls.
Also if you have Triggerbot Draw off, triggerbot will not waste calls to entities unless you are holding the button.

Menu can now be made to never appear (set a value of -1 or so) by changing the disp value in the settings.
Menukey can now be adjusted (via settings file) uses same Hex VKey as the rest of the buttons.

A quick Virtual Key table below:

http://www.kbdedit.com/manual/low_level_vk_list.html

I am still working on the new W2S algorithm so that multicore rendering will be fixed with ESP not flickering, etc.
Also looking into making the RCS stand-alone.
 
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lnk

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Wonderfull work Jim! :)
Looking forward to Multicore rendering! :D

Still those "ghost entities" at FACEIT.... would appreciate if you took a look at that and got it fixed! :D
 
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Aerwin

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Wonderfull work Jim! :)
Looking forward to Multicore rendering! :D

Still those "ghost entities" at FACEIT.... would appreciate if you took a look at that and got it fixed! :D
Yeah, that would be really great :D
Those ghost hitbox are so annoying
 

Logic11

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Really looking forward to the possible RCS stand-alone.
 

scorer

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Really looking forward to the possible RCS stand-alone.
isnt rcs 2 something like this already?

I wish there would be a perfect rcs - with the highest possible settings

so you can stand there and spam on a wall and it his every shot there :p
 

ToX

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isnt rcs 2 something like this already?

I wish there would be a perfect rcs - with the highest possible settings

so you can stand there and spam on a wall and it his every shot there :p
We already have very powerful RCS, this stuff what u posted require engine stuff.
 

albert

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We already have very powerful RCS, this stuff what u posted require engine stuff.
Yep, The reason why it would requie engine is because recoil in CS:GO Have a random factor. The same spray-pattern isen't the excat same every time you spray :).
 

Japguy

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Yay for that Menu key option! back to INSERT!
 

Japguy

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