Hey All,
A new update is out this morning for the CSGO Multi Cheats (will have one for ESP on Wed).
Changes are as follows:
Fixed bug where Aimbot on mouse 1 could be activated by triggerbot.
Changed around checks for entities (might fix "ghost entities" on faceIT).
Optimized Triggerbot further (will discard an entire entity if none of the spots are within a 25FOV radius of your crosshair). This will reduce un-necessary calls.
Also if you have Triggerbot Draw off, triggerbot will not waste calls to entities unless you are holding the button.
Menu can now be made to never appear (set a value of -1 or so) by changing the disp value in the settings.
Menukey can now be adjusted (via settings file) uses same Hex VKey as the rest of the buttons.
A quick Virtual Key table below:
http://www.kbdedit.com/manual/low_level_vk_list.html
I am still working on the new W2S algorithm so that multicore rendering will be fixed with ESP not flickering, etc.
Also looking into making the RCS stand-alone.
A new update is out this morning for the CSGO Multi Cheats (will have one for ESP on Wed).
Changes are as follows:
Fixed bug where Aimbot on mouse 1 could be activated by triggerbot.
Changed around checks for entities (might fix "ghost entities" on faceIT).
Optimized Triggerbot further (will discard an entire entity if none of the spots are within a 25FOV radius of your crosshair). This will reduce un-necessary calls.
Also if you have Triggerbot Draw off, triggerbot will not waste calls to entities unless you are holding the button.
Menu can now be made to never appear (set a value of -1 or so) by changing the disp value in the settings.
Menukey can now be adjusted (via settings file) uses same Hex VKey as the rest of the buttons.
A quick Virtual Key table below:
http://www.kbdedit.com/manual/low_level_vk_list.html
I am still working on the new W2S algorithm so that multicore rendering will be fixed with ESP not flickering, etc.
Also looking into making the RCS stand-alone.